Week #1 update

Welcome to the first weekly update of 2017! We've had nearly two weeks off the project but despite giving ourselves a break, we've pretty much worked on it as usual...

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!

Game

  • monks no longer collect gold when stuck in a rope trap - this matches the Original
  • fixed monks being able to share a teleport
  • debug mode will draw any gold monks have stolen
  • fixed goop falling down ladders when thrown at edge of puzzle
  • pruned dead code
  • you can no longer use speed shortcuts to reduce game speed to zero

LAN

  • improved disconnect process if the game becomes out-of-sync
  • updated player icons in lobby;
  • Jake Peril is now a light gray/white
  • Jane Peril is now pink and not white
  • fixed bug that could crash when host is sending network messages

General

  • project support tool updated (view/create/edit assets)
  • support for dual-image buttons added to external interface files (such as darkness mode in editor)
  • fixed missing pixels in options dialog texture
  • fixed bug in file dialog that returned the wrong filename
  • fixed error in sprite font that did not draw default character if character could not be found in font
  • fixed bug in window manager that enabled all dialogs when closing a message box
  • completed online portion of puzzle marketplace;
  • built using Azure Functions + SQL Azure + Azure Storage

The puzzle marketplace is not currently in the game - that will be coming real soon. At the moment we're uploading all the puzzles from [Jason Summers's web site](Jason Summers's web site). The puzzle marketplace will allow you to upload, browse, rate and download user-made puzzles direct from within the game.

Bugs being worked on

  • collecting tools when falling is not always easy (Howie)
  • runners landing on monks does not always work or match the Original (Howie)

What I'll probably do next week

  • input predication (web games)
  • monks merging when crossing ladders