Week #2 update

The project this week sees the completion of switching Lode Runner Online: The Mad Monks' Revenge from VB.NET to C#. Testing is still underway but the next monthly update will be the 1st C# build of the game.

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!


  • code cleanup
  • when using "Save As" (CTRL/COMMAND when clicking on save), puzzles are now scanned to get the correct runner count
  • fixed bug when copying flipped regions
  • fixed bug that did not always paint the correct tile


You can now hold CTRL/COMMAND when clicking the 'Add Puzzle' button to insert the puzzle after the current puzzle, rather than the end of the set.


  • fixed update order to match Original
  • fixed bug that loaded the previous puzzle in the set when restoring a game (Howie)
  • fixed bug that caused gamepad to vibrate when not needed
  • when blasting a block is aborted (when a monk is on the block) now matches the Original
  • fixed bug calculating player position
  • fixed logic flaw when setting runner fall animation (Howie)
  • rewrote runners landing on monks to fix multiple issues (Howie)
  • fixed bug with jackhammers that did not play the blast animation (Howie)
  • fixed bug that caused a single goo puddle when throwing goo on bottom of puzzle (Howie)


  • refactored input handler
  • fixed bug that could crash when accessing some dialogs

Bugs being worked on

  • monk hump 'n bump

What I'll probably do next week

  • input predication (web games)
  • monks merging when crossing ladders