February 19, 2017 · weekly update wip

Week #6 and #7 update

When a weekly update is skipped, it is usually because not much work was done or something has prevented me from posting. It was a bit of both this update. It was 42 degrees in my office last weekend so any work on Lode Runner was ruled out and this week saw a bushfire come within 2 metres of my house. Apart from the lawn and some singeing of some trees, I was rather lucky. 24 power poles caught fire so I had no power for 72 hours.

Before the bushfire, I'd' been going through the code line by line and tweaking bits here and there. You'd be surprised how many changes I've been making. A lot of the code I've not really touched for 2 years or more. The editor + core gameplay were the main benefits after the C# converstion. The rest got minor tweaks here and there.

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!




It has been brought to my attention that the LAN/web gaming experience has deteriorated since the December build. If you are playing a LAN game you should be fine. Online gaming is still very much a work-in-progress. I know it looks like hardly any progress is being made but progress is being made (albeit slowly).


*Highlight, cut, copy and paste support*

Death icon
Replaced die icon in Options Dialog

Bugs being worked on

What I'll probably do next week


Quark Robot

A massive Lode Runner fan. You may have guessed that.