November 29, 2014 · wip editor

Editor 2.0

One of the appealing features of Lode Runner is the editor. Being able to make and share puzzles means you can extend the life of the game and continue playing without getting bored.

After the initial work on loading the original's artwork, I set to work writing the editor. I had planned to keep it 100% the same (except to replace the OS dialogs) but as work progressed, this quickly went out the window.

What's changed?

To get my version to match the original, I heavily rely on video recording, print + screen and MS Paint. Since a lot of time is spent in Paint, I've noticed quite a lot of things that it does better than Lode Runner. I've incorporated some of these into MMR and it makes a noticeable difference - the editor feels more complete and is easier to use.

Here's me re-creating the first puzzle from The Mad Monks' Revenge. It's quite satisfying to be able to not only launch the game that looks and behaves the same as the original but also to create a puzzle that's compatible with the 19 year old original.

Shuffling the order of puzzles this way is definately easier than changing which puzzle the exit doors lead to.


Quark Robot

A massive Lode Runner fan. You may have guessed that.