May 23, 2015 · wip weekly update

Week #21 update

What I've done this week##

This week was spent fixing bugs that my testers found and working on monk AI. Not much done on the AI and I'm tossing up whether to start from scratch on it. The other main thing done this week was reworking the options dialog.

A name in parenthesis and in bold is the finder of the bug or quirk. Thanks to all, I really appreciate the time and help. Cheers!

Also, head over to the downloads page and get the newest build to try! The downloads includes all the fixes in this weekly update + the previous three weeks worth of updates.

Editor

Game

Monk AI fixes;

I touched on it in the intro paragraph, but I may start looking into a rewrite of the monk AI. It is far, far too stupid at the moment and I can't really improve any more on it. A rewrite from scratch using a different approach I think will be a lot easier for me. It should only take a week to get it up to the same level as the current AI.

General

I've also added proper support for case-sensitive file names to the file dialog (Adam). In case you don't know, Windows is not case-sensitive. The file hello.txt and Hello.Txt are the same thing. On Mac OS X and Unix operating systems, they are treated as two different files. My MMR didn't have support to differentiate this due to the .Net Framework not having support for it.
The file dialog should now let you;

What I'll probably do next week

Author

Quark Robot

A massive Lode Runner fan. You may have guessed that.