March 1, 2015 · wip weekly update

Week #9 update

What I've done this week##

Week nine has been another bumper week! The AI progressed quite a lot, audio via the streaming of Ogg files was finally completed, tooltips added and a whack of bug fixes and tweaks.

Editor

Click zones for the tile palette
LEFT = original 22x22 pixel area and the RIGHT = more click room


No more accidently saving puzzle sets when you've deleted puzzles

Game

*Odd bug in the original Mad Monks' Revenge*

General

Rename files
Rename puzzle support added to file dialogs

Recreation of the original tooltips
Recreation of the original tooltips

Originally, I planned to ditch the tooltips because I thought they were too Windows 95. After replacing them with a very basic black box with white outline and white text, they looked pretty poor and I found myself liking the orginal. So, the original tooltips are back!


Abandoned tooltip - too basic, does not match the original or the spirit of the original

The original text won't be staying though, mainly because it is worded for robots & like the image above, contains errors (i.e. there is no "Head-To-Head", just co-op).


Dialogs like the change title prompt now darken the background to draw your eye to the foreground

What I'll probably do next week

Progressing with the AI is my main focus this upcoming week. There are several standout bits that match the very original Lode Runner by the late and great Doug Smith but not the Presage version that this Mad Monks' Revenge rewrite replicates.

Author

Quark Robot

A massive Lode Runner fan. You may have guessed that.