Week #21.1 update

If you downloaded yesterday's build (17.05.28) then you may have noticed blasting is wrong and the game crashed when exiting the final secret puzzle. I've fixed these and uploaded another build, which you can get from the downloads page. Thanks to Jeffrey, Howie and Maclr for letting me…

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Lode Runner 2 Update #2

Welcome to the second development update for Lode Runner 2: Definitive Edition! The past few weeks of work has mostly been all about scaling with a couple of other areas poked at. The Last update was focused on the Main Menu. You might think this wasn't the most important part…

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¡Hola!

We now speak your language! Thanks to Luis for translating the language file into Spanish. You'll be able to use this in the build that's coming in a few days time. If you'd like to see The Mad Monks' Revenge: Definitive Edition in a language other than English, shoot us…

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March 2017 update now ready!

A lot of work that went into the March update was making fixes and tweaks here and there to make the game match the Original Lode Runner Online: The Mad Monks' Revenge more closely. Poor network performance was also fixed in this update after it was introduced in the February…

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February 2017 update now ready!

About time! What was the hold up? Christmas break and porting the ~17,000 lines of code to C#. Porting the code was a great opportunity to go through my TODO list and fix long outstanding items. Nearly all of the project has seen minor rewrites and in some cases,…

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