May 29, 2016 · weekly update wip

Week #21 update

I'm happy with the amount of work done this week on the project. I've not had as much time as usual free and the remainder of what I spent was updating the post-game credits movie, which you can read a detailed post on here.

*Updated post-game credits*

The next build is on target to be put up for download on either Monday or Tuesday (30/31st) Australian time.

Thanks to Jim Winkler (author of the LodeEdit tool) for getting in touch! If you don't have his excellent puzzle editor, you can get a copy from the downloads page.

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!

Editor

Runner count in filename
Saving a puzzle set with 1 runner

I've had quite a few requests regarding the file dialog but cannot add them all. The primary reason is I don't want to turn the simple dialog into a complex one (such as adding more folders or browsing around the OS). A request I've had a couple of times is a way to indicate if the set is for one or two runners. As you can see in the screenshot, when saving a new puzzle set, the default filename will show how many runners the set is designed for.

Game

LAN

Some of you may have played an earlier build with LAN. I won't go into it again why it was removed but what you don't know is that it wasn't actually removed at all - the option on the main menu was just disabled. The new LAN is being developed side-by-side with the original. With the lobby system just on complete, I've been able to remove a large portion of the old code.

General

Bugs being worked on

What I'll probably do next week

Author

Quark Robot

A massive Lode Runner fan. You may have guessed that.