May 31, 2016 · downloads news

May 2016 update now ready!

The May 2016 is now up and ready to download! This month sees a whole whack of new features, a working lobby, stability fixes, further gamepad support and improvements, along with lodes of fixes to further match this game to the Original.

The main focus this month was on LAN. As it turns out, the month had the least amount of overall fixes (~25) which I'm very happy with.

This monthly post covers the highlighs from the last month of work. If you like to read the weekly update posts featured in this build, you can find them here: weeks #18, #19, #20 and #21

What are you waiting for? Head on over to the downloads page page and get a copy!

Special thanks for this build go to Leandro, Howie, Jeffrey, Jared, Jayde, Paige, Alexis, Jim, Patrick, Antoine and Jarett. 90% of all bug fixes were found by testers which is terrific - thanks to all of you who took the time to give me feedback or just say hello.

If you find anything at all that is wrong with the game so far or have any ideas or suggestions, please get in touch with me. Your feedback is very important to making this project as good as it can possibly be.

Continue reading for a summary of all the fixes, improvements and new features in the May update.


Editor

Runner count in filename
Saving a puzzle set with 1 runner

Game

LAN

I'd like to give a big thankyou to Ethan Lee - the developer of FNA - for helping me to fix the Mono Framework problem for OS X and Linux.

Windows to Mac
Windows + Mac playing nicely

All new lobby
This is the new network game lobby

The lobby is nearly complete. The May build will allow you to host games or find and join them on your network. There are a few little issues that need taking care of but I'd slap "90% complete" on it happily. The 1st thing you see in the above screenshot that it is nothing like the Original - this was by design as the Original is too old fashioned, cannot really be adapted for web games later one and is no longer intuitive after 21 years. I've tried to keep the same overall style but not overwhelm the user with 6.7million options.

The lobby is a cross between Microsoft Age of Empires II and Blizzard's StarCraft: Brood War.

General

Rich-text
Basic rich-test support added

Scores
Easier to read points

*Bragging rights* *Updated post-game credits*

Author

Quark Robot

A massive Lode Runner fan. You may have guessed that.