September 11, 2016 · weekly update wip

Week #36 update

This week I've been trying outs something new: updating the builds after major bug fixes are included. I wont be keeping this up as quite a few little bugs sneak through. This the this main reason why builds are monthly. What I might do is stick to monthly builds but also upload beta/test builds so gamers have access to the latest fixes (with the caveat being it may crash frequently).

Quite a lot of work has gone into getting monks to hump 'n bump to match the Original game more. This is very time consuming and finicky. Lots and lots of testing is involved which eats up time.

Back in week #32 I finished updating the editor to use new puzzle helper classes that aim to streamline all puzzle-access related tasks and reduce code repetition. I've started making small changes to the core gameplay code to do the same. Unlike the editor, which is small in comparison, I'll be updating the game in bits and pieces over a long period of time to ensure I don't break things. What is the point? To make the project much easier to maintain.

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!



You can't drop that here
Dropping tools while you are using them

I've also updated the quirks page to include a puzzle set that showcases all the bugs. All the quirks from Jason Summers' bug page have been recreated in this set.


Bugs being worked on

What I'll probably do next week


Quark Robot

A massive Lode Runner fan. You may have guessed that.