March 27, 2016 · news downloads

March 2016 update now ready!

Welcome to the March 2016 build! Nearly 90 bug fixes, updates and improvements were made to Lode Runner Online: The Mad Monks' Revenge rewrite in the last two months. This round-up post covers the highlights from the last 8 weeks of work.

The main thing feature you'll notice for this build is the number of little inconsistencies against the original to Lode Runner Online: The Mad Monks' Revenge. The game now is much closer to being a replacement for the Original.

Here are the links to the weekly update posts featured in this build. Weeks #5, #6, #7, #8, #9, #10, #11 and #12.

What are you waiting for? Head on over to the downloads page page and get a copy!

If you find anything at all that is wrong with the game so far or have any ideas or suggestions, please get in touch with me. Your feedback is very important to making this project as good as it can possibly be.

Special thanks this build go to Leandro, Howie, Jared, Jayde and Jeffrey. Extra special shoutout to Jeffrey for answering the 800 emails I sent to help me to get the music score to match the original.

Continue reading for a summary of all the fixes, improvements and new features in the March update.


The name of the music DLC has changed. If you don't already have it, then don't worry, just get it from the downloads page and you're good to go. If you've already downloaded the DLC and don't fancy another 122mb download, don't worry - just copy it as-is into the games DATA folder and rename it to CD_AUDIO and it will work. Make sure you leave the .PRS extension intact.

The name change makes it easier to see what the DLC is and makes it easier when extra content is added at a later date.


Correct tile on the LEFT and previous tile on the RIGHT


Water pistol
Jake firing a water pistol


Work on the new LAN has being going rather slow - hence the secondary reason last months build was postponed. LAN is disabled in this build since I ran out of time - sorry.

The connection prompt was rather bland in previous builds so I gave it a nice jazz-up. I've tried to keep the same style as the original artwork cross Windows 95 style in regards to the animation.

*Connecting to game animation*


Arial was added and is now the default font when editing text or on the file dialog. You can read the reasons for the change in the week #6 post.

Arial in OFD
Arial font in the file dialog

Die icon in Options Dialog
New on the LEFT and old on the RIGHT

Main menu - Options
Cog + spanner icon to access the game Options

Don't want to play full-screen but want something larger than the default 640x480 window? You can now alter the display size to any 4:3 resolution your monitor supports. On my 27" machine, I've been using 1024x768. Full-screen will also no longer have pillar/letter boxes - the background will be scaled and shown instead.

Display resolution
Letter box sample
No letter boxing


Quark Robot

A massive Lode Runner fan. You may have guessed that.