MMR update #45

Network games is coming along nicely. Gareth and I have been doing some early morning testing before work with great success. Still needs more work but I'm quite happy with how it is progressing. A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to…

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MMR update #44

Work on networked games is going along great. The complexity of profiles in the game, which was needed for networking, has been greatly reduced. Unfortunately, this involved a major update to the save game format. Before the update, the version was 11 with backwards support to 9. Any attempts to…

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MMR update #43

Work on networking gaming - you know, making the word "online" in the game title come true - is well under way. My ETA for it being playable is by the end of the year. This should be doable since both the lobby (just needs tarting up a…

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MMR update #41 and #42

So, what have I been up to on Lode Runner Online: The Mad Monks' Revenge in the last fortnight? Not much. I've been hard at work on online gaming (for MMR, not playing games online!) and helping out with Lode Runner 2. A name in parenthesis and in bold is…

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MMR update #40

Most of the fixes involved missing UI tooltips and slight graphical tweaks. Support to disable bilinear filtering (if you want a more pixelated look) was also added. Work is still going great on the new and improved networking. More on that later. A name in parenthesis and in bold is…

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