Same, but different #5

Here are the latest round of changes I've made to the original [https://www.quarkrobot.com/tag/things-ive-changed/]. Like all previous changes, these are only cosmetic and finish off what seems incomplete in the original. ATTENTION DIEHARD FANS! Do you agree with these changes? Pop me…

Week #20 update

What I've done this week## This week has been a bumper week. Lots of bugs and quirks have been fixed, the credits added and loads of play-testing on all platforms (Windows, Linux and Mac). Special thanks to Lavi, Adam and Mark for helping me out with testing.…

Week #19 update

What I've done this week## This week was spent doing loads of play testing, fixing bugs, better music support and Ubuntu Linux testing. Play testing has revealed a whack more little quirks and some bugs - most of them found by Lavi, a Lode Runner fan who has kindly…

Week #18 update

What I've done this week## Most of this week was spent trying to get a working Mac OSX copy and removing the Bass sound engine [http://www.un4seen.com/bass.html] (again!). Bass is definitely out of the project now. For the life of me, I cannot get…

Hello, OSX!

IT'S ALIVE!!! Try it out! Want to give Lode Runner: The Mad Monks' Rewrite a go on your Mac machine? Head on over to the downloads page [https://www.quarkrobot.com/downloads]. UPDATE 13/08/16: Just a note for people who are only just finding this…

Week #17 update

What I've done this week## This week was all about playing the official single-player puzzle set for The Mad Monks' Revenge and looking for errors + ticking outstanding items of my TODO list. After reading this weeks update you might think "Christ! That's a…

Same, but different #4

Here are the latest round of changes I've made to the original [https://www.quarkrobot.com/tag/things-ive-changed/]. Like all previous changes, these are only cosmetic and finish off what seems incomplete in the original. ATTENTION DIEHARD FANS! Do you agree with these changes? Pop me…

Week #16 update

What I've done this week## This week was mostly focused on monk AI and replacing the slow high-scores/menu logo effect to use shaders. Game * improved initial pause/un-pause of the game after a hero enters * improved input keyboard handling for the UI during gameplay * fixed…